Dec. 4th, 2018

[Ported from Tumblr.]

When MochiGames went down, it took my account and premium tokens with it. Since then, I’ve been suspicious of all games with paid DLC, digital-only releases, or pay-to-win schemes. I especially don’t trust the distribution platforms; one day, they will disappear. They are businesses, and no business is eternal.

This post deals with a site-locked function of the first Caravaneer. Normally, Deathmatch mode can only be played on Sugar-Free-Games. D-mah moved on to Games of Honor with the release of the second game.

If you want to enable Deathmatch outside SFG, this is the code you’re looking for:

frame 5
constants ‘onEnterFrame’, 'OnSite’, 'SM’, 'gotoAndStop’
push 'onEnterFrame’
delete2
pop
push 0.0, 'OnSite’
callFunction
not
branchIfTrue label1
push 1, 1, 'SM’
getVariable
push 'gotoAndStop’
callMethod
pop
branch label2
label1:
push 2, 1, 'SM’
getVariable
push 'gotoAndStop’
callMethod
pop
label2:
end // of frame 5

All you have to do is change the bolded 2 to a 1.


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noddite

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