Caravaneer 1 Deathmatch
Dec. 4th, 2018 11:54 pm[Ported from Tumblr.]
When MochiGames went down, it took my account and premium tokens with it. Since then, I’ve been suspicious of all games with paid DLC, digital-only releases, or pay-to-win schemes. I especially don’t trust the distribution platforms; one day, they will disappear. They are businesses, and no business is eternal.
When MochiGames went down, it took my account and premium tokens with it. Since then, I’ve been suspicious of all games with paid DLC, digital-only releases, or pay-to-win schemes. I especially don’t trust the distribution platforms; one day, they will disappear. They are businesses, and no business is eternal.
This post deals with a site-locked function of the first Caravaneer. Normally, Deathmatch mode can only be played on Sugar-Free-Games. D-mah moved on to Games of Honor with the release of the second game.
If you want to enable Deathmatch outside SFG, this is the code you’re looking for:
frame 5
constants ‘onEnterFrame’, 'OnSite’, 'SM’, 'gotoAndStop’
push 'onEnterFrame’
delete2
pop
push 0.0, 'OnSite’
callFunction
not
branchIfTrue label1
push 1, 1, 'SM’
getVariable
push 'gotoAndStop’
callMethod
pop
branch label2
label1:
push 2, 1, 'SM’
getVariable
push 'gotoAndStop’
callMethod
pop
label2:
end // of frame 5
All you have to do is change the bolded 2 to a 1.